About Us

The NuGamer project, an Erasmus+ KA2 initiative, will run for two years, focusing on developing methodologies to counter gender biases in gaming development education. By collaborating with educational organisations, students, and teaching staff, we aim to create inclusive practices that can be adopted by educational institutions across Europe.

STEP 1

Factsheet on gender biases in gaming education

Describing the background situation, main obstacles and reasons, and possible solutions to overcome them, motivators, risks, also including recommendations to educational institutions and or industry in recruitment and/or program promotion, awareness-raising campaigns

STEP 2

Nugamers Handbook

Methods and tips for designing more gender inclusive curricula and orientation activities in the gaming sector

STEP 3

Nugamers toolkit

It includes different creative and interactive tools such as an interactive game based on role models of women in STEM, cards, a video

Objectives

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Increase knowledge and awareness of gender biases in gaming education
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Enhance the capacity of VET staff to adopt a gender-inclusive approach
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Equip VET staff with gender-inclusive tools for effective orientation activities

Target Audiences

Managers and Teachers involved in orientation activities of Higher Education/VET providers in the gaming sector
Female students
Policy Makers in the field of VET and STEAM Education/Gaming Education
Citizens, general public

Deliverables

A Factsheet that exposes the gender biases lurking in gaming education. It's all about practical preventive measures drawn from the ground up, with input from female students and developers
A Handbook. It's not your typical guide—this one's co-designed and validated, arming educators with the lowdown on creating gender-inclusive curricula and orientation activities in the gritty realm of gaming education
A Toolkit. Packed with no-frills, hands-on tools like role plays, cards, and videos, it's all about boosting orientation and training activities in gaming education

Partners

The consortium was formed to address the shared need among VET providers in the gaming sector to innovate their educational practices.

The goal is to align gaming education more closely with the evolving demands of the gaming industry and society

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