About Us
The NuGamer project, an Erasmus+ KA2 initiative, will run for two years, focusing on developing methodologies to counter gender biases in gaming development education. By collaborating with educational organisations, students, and teaching staff, we aim to create inclusive practices that can be adopted by educational institutions across Europe.
Factsheet on gender biases in gaming education
Describing the background situation, main obstacles and reasons, and possible solutions to overcome them, motivators, risks, also including recommendations to educational institutions and or industry in recruitment and/or program promotion, awareness-raising campaigns
Nugamers Handbook
Methods and tips for designing more gender inclusive curricula and orientation activities in the gaming sector
Nugamers toolkit
It includes different creative and interactive tools such as an interactive game based on role models of women in STEM, cards, a video
Objectives
Target Audiences
Deliverables
Partners
The consortium was formed to address the shared need among VET providers in the gaming sector to innovate their educational practices.
The goal is to align gaming education more closely with the evolving demands of the gaming industry and society